Updated Dec 03, 2024
Drama & Theatre Challenge Kit crafts, games, and recipes for your participants. If your activity requires any supplementals, or you're looking for some extra activities to do, download this PDF to access them.
Usually, food is not served during a live stage show. Snacks/beverages are served during intermissions. However, if you are playing a drama game or putting on a small play, the following finger food recipes will make for great snacks throughout your activity!
Suggestions for Pizza Toppings (best with two toppings or less):
Meanwhile, to make the icing:
Objective: Pass along a fun message and see if the message remains the same at the end of the telephone line!
Skills Developed:
Sit in a circle. This will form the „telephone line‟. Choose a simple message that you would like to pass along to the telephone line. After you have thought of a message, quietly whisper the message to the participant beside you. The participant beside you must then pass on the message that they have heard from you by whispering it to the participant sitting beside them. Go around the circle until the last participant has heard the message. Ask the last participant in the circle to share the message with the group. Discover whether the message was the same one you had originally passed along!
Repeat this activity with a different message and see what happens! Try a combination of long and short messages. Have a discussion about the challenges faced by participants while trying to hear and pass along a message.
Objective: Put together a musical band by making and practicing a musical instrument and composing a beat to one of your favourite songs!
Skills Developed:
Materials:
See “Musical Instruments” under Crafts section to learn how to make each of the instruments listed above. Once each participant has chosen and made their musical instrument, work together using the instruments to compose a musical beat to one of your group‟s favourite songs. You may also choose to compose a beat using the instruments to one of your group‟s favourite Girl Guides songs. Practice singing and performing your song(s) with the instruments. Come up with a name for your musical band. Perform with your new musical band in front of a live audience!
Objective: Move to the actions of the story!
Skills Developed:
Ask participants to stand in an open space. Read the following story aloud or create a story of your own. Encourage the participants to perform their own actions along with the story. Make sure to take pauses (at the text in bold) as you read the story to allow participants time to perform those actions.
My Missing Kitten
I yawned and stretched as I got out of bed. But something felt different. I looked around my room; everything seemed in place. Suddenly, I realized my cat, Mieko, wasn‟t in my room! Every morning, Mieko would jump into my lap as soon as I sat up. I would pet him, scratch behind his ears, and then get ready. This morning, Mieko was nowhere to be seen! I searched inside my closet and looked underneath my desk, but Mieko was not there. I was so shocked! Where could he go? I called his name around the house. “Mieko! Mieko!” He didn‟t make a sound. I decided to talk to my neighbour, Miss Preston.
I knocked on Miss Preston‟s door. Miss Preston had not seen him since yesterday. Sadly, I went back to my room to get ready for school. As soon as I picked up my backpack, Mieko jumped out of my backpack and into my arms! I screamed in surprise! I held Mieko in my arms and hugged him tightly! I was so relieved to know that he wasn‟t missing and finally got ready to go to school.
Objective: Toss a ball to each group member while calling out object names of a chosen category!
Skills Developed:
Materials:
Choose a broad category such as colours, animals or articles of clothing. Stand in a circle. Ask the participants to think of a word that fits in the category. Begin the game by first naming an object that fits under the chosen category and then tossing the softball to another participant in the circle. After a participant has tossed the ball, they can sit down. The goal is to toss the ball to a different person each time until everyone has said a word without dropping the ball. If the ball is dropped, the game must be restarted.
Here is an example.
Category: Colours
Sonia calls out “Pink” and tosses the ball to Jeremy. Sonia sits down because her turn is finished. Jeremy catches the ball, shouts “Red,” and tosses the ball to Amy. Now, Jeremy sits down. Amy catches the ball, yells a colour and then tosses the ball to another participant. By having the participants sit down after their turn is finished, it makes it easier to see who is remaining in the game and who still needs to say a word.
Objective:
Learn to create shapes and other objects using a piece of string!
Skills Developed:
Materials:
Using scissors, cut a piece of string (2-3 metres in length) and tie the ends of the string together. The string should form a large circle. Stand in a circle and ask all participants to hold onto the string. When all participants are ready, call out simple shapes or objects, such as “triangles.” Have participants communicate with each other to figure out how they will rearrange themselves in order to form the shape while still holding the string. For shapes with fewer corners/edges (e.g. square), some participants may need to step out and let go of the string; for shapes with several corners/edges (e.g. octagon), more participants will need to step in and hold the string to create the shape. Allow participants two minutes to figure out and form the shape before calling out the next shape.
Objective: Turn ordinary activities into extraordinary Olympic feats!
Skills Developed:
Divide the large group into smaller groups of five members each. In each small group, ask participants to designate one judge, two competitors, and two on-the-field reporters. Within each group, invite participants to come up with an everyday activity such as “taking out the garbage” or “folding laundry.” Invite the competitors to turn these ordinary activities into incredible feats by acting out the activity as if they were in the Olympics. Give the competitors one minute to carry out their activity at the same time while the judge observes. Have the two field reporters provide commentary as the competitors perform the feat. The judge decides the winner of the Everyday Olympics. Have participants take turns playing different roles within their respective groups and acting out at least three different everyday activities.
Objective: Become a spy agent, but beware of other agents that are spying on you!
Skills Developed:
All participants spread out in the room. Each participant mentally selects someone in the unit they would like to follow around the room. Participants follow their chosen individual very cautiously and discreetly so that the individual cannot identify their spy. At the same time, participants must also try to figure out who or if someone is following them. After spying for five minutes, have the participants form a circle. In the circle, ask each participant to name who they think was spying on them. If the participant is able to guess correctly, they have very good spy/observation skills. If they do not guess correctly, that is fine. Ask the next person to guess who might have been spying on them until everyone has had a turn to guess their spy. Then, go around the circle a second time, asking participants to reveal who they were spying on so that everyone gets to know their spy.
Objective: Put your listening-response skills to the test by quickly reacting to the given commands!
Skills Developed:
Commands:
Ask the participants to stand in an open space. Inform them of the verbal commands and how they must respond. Begin the activity by asking the participants to walk around the room carefully without bumping into each other. Call out one of the commands to which the participants must respond. The last participants to respond to the command or those that are not responding properly, such as the participants not silent when responding to “freeze” or those wobbling when standing on “one leg,” are eliminated. Ask the participants to move around the room again by using the command “go” and, after a short while, call out another command to which they have to respond. Use the commands any number of times and in any combination. Continue playing the activity until there is a winner. Participants who are eliminated can help spot others who are the last to respond or do not respond properly to the commands.
Objective: Play a game of tag and try to turn as many participants into seaweed as possible!
Skills Developed:
In this game of tag, assign two participants to become the octopuses. They will then situate themselves in the middle of the room and extend their arms out to appear like octopuses. The remainder of the participants will line up across one end of the room. When you call “Octopus,” the participants line up across one end of the room and must run to the other end. In the midst of this running, the octopuses must move around to tag participants. If a participant gets tagged by an octopus, they transform into a piece of seaweed and have to sit down where they were tagged. Seaweeds help the octopuses tag other participants from their sitting position; they cannot move around like the octopus. Call “Octopus” a few more times to allow the participants to run back and forth from one end of the room to the other. The remaining participant, who has not transformed into seaweed, is the winner.
Objective: Magical toys can come to life at night but must remain as still as possible during the day to avoid the repair room!
Skills Developed:
In the Magic Toy Shop, there is a shopkeeper (group leader) and several wonderful toys (participants). After the shopkeeper has gone home for the night, the toys come to life. They sing, dance and play around the toy shop when the shopkeeper is not there. When dawn approaches, and the shopkeeper is about to open the store, the participants must return to their original positions. The toys must remain as still as possible. When the shopkeeper enters the store, he or she looks at all the toys. The shopkeeper can choose to rearrange the toys and move them to different shelves within the shop. However, if the shopkeeper catches a toy that is not in its original position, the shopkeeper will have to put the toy away in the repair room.
Objective: Enact a day in the life of your chosen professional!
Skills Developed:
Divide the large group into smaller groups of 3-5 members each. Each small group chooses an occupation/profession they would like to explore (e.g. movie star, politician, teacher, etc.). Within their groups, participants think about the daily activities of the occupation they have chosen and come up with a dramatization of a day in the life of their chosen professional. After rehearsing for 10-15 minutes, each group must present their dramatization in front of the larger group.
Objective: Test memory skills by remembering all of the objects on the table!
Skills Developed:
Materials:
Place the assortment of objects on a table and cover them with a big, dark-coloured bed sheet or table cover. Make sure participants cannot see which items are on the table beforehand. Have participants stand around the table with bed sheet/table cover on. When participants are ready, pull off the sheet and say, “Go!” Give participants one minute to look at all of the objects on the table. Participants are not allowed to touch any of the objects, and they cannot talk aloud during the minute of looking. After a minute, cover the table again and say, “Stop!” Have the participants write down as many objects as they can remember seeing on the table. The participant with the best memory wins!
Change the level of difficulty by removing some or adding more objects to the table, putting multiples of the same object, grouping objects in corners, or colour-coordinating the objects.
Objective: Shuffle as fast as possible to make sure you don't get caught in the middle of the circle!
Skills Developed:
Arrange participants to stand in a large circle. One participant stands in the middle and calls out cues (e.g. “If you are wearing white socks today, shuffle over!”). Those to whom this situation applies have to run and exchange spots within the circle. Meanwhile, the participant in the middle of the circle also tries to run for an empty spot in the circle. The last participant to find a spot in the circle then becomes the cue caller and has to stand in the middle of the circle. Now, they have to strategize and call out a cue that would make everyone shuffle over so that they can get out of the middle.
Here are examples of cues:
Objective: Perform your charade and find your match!
Skills Developed:
Materials:
Select a theme for charades that the participants within the group can easily act out, such as titles of popular movies, animals and objects. Write these charades down on slips of paper, making two copies for each charade. Make sure you have enough charades (one for every participant in the group). Mix the slips and put all of the slips of paper into a bowl. Have each participant select one slip of paper (with the charade written on it) from the bowl. Gather in a large circle. Say “Go!” and ask the participants to perform their charade while simultaneously trying to determine who shares their charade. The first pair that correctly discovers each other wins the game.
Objective: A crime has happened, and it is up to the detectives to solve the case!
Skills Developed:
Materials:
Have participants close their eyes while standing. Create a detailed crime scene story and tell the participants what has transpired (e.g. a theft inside a grocery store has happened or school property has been damaged). Walk around the participants, assigning 2-3 detectives, 2 perpetrators, and 2-3 victims by tapping them on their shoulders; the rest are all witnesses/suspects. Have participants open their eyes.
Ask the detectives and victims to reveal themselves. The perpetrators must try to protect themselves by coming up with an alibi and acting like witnesses in order to evade capture. They can even turn against one another if they think they are going to get caught. The detectives then try to solve the case by interviewing everyone. All participants must behave and act according to their role during the investigation. Witnesses/suspects can choose to take on a specific role (e.g., the participant becomes the owner of the grocery store in which the theft took place). Each participant produces a story/alibi to explain their role. When the detectives feel they have solved the case, they reveal the perpetrators and find out if their suspicions are right or wrong. Have a discussion and allow each participant to explain their original role as it was assigned to them.
Objective: Use ordinary objects creatively to perform a skit!
Skills Developed:
Materials:
Divide participants into groups of five members each. Each group receives a paper bag with a combination of random objects (e.g. fork, water bottle, paper towel, hanger, book, etc.). Groups have to prepare a skit using the objects in their paper bag. However, the objects cannot be used for their original/intended purpose. Participants need to use the objects creatively within their skit (e.g., a fork becomes a comb, a water bottle becomes a microphone, etc.). After practicing their skits, each group then presents their skit in front of the rest of the groups.
Objective: Explore the field of journalism and present a real, live news story!
Skills Developed:
Materials:
Divide participants into groups of six members each. Have each group browse recent newspapers and select an interesting story. After reading the story, group members must pick roles from the story. Working together, group members must come up with a way to enact the main event(s) of their news story. One member must take on the role of the journalist/reporter who will be reporting the story from the newsroom on TV. After rehearsing their news story, each group then broadcasts their story in front of their viewers.
Objective: Go outdoors and improvise a scene on a park bench!
Skills Developed:
Take the group to a local park. In the park, find an empty bench and have a participant sit on the bench. This participant does not have an assigned role/character. A second participant has already decided the character they are going to play and who the person sitting on the bench is (e.g., the second participant may be a pet owner in search of their lost dog, and he/she sees their neighbour sitting on the park bench and decides to ask them if they have seen the dog). The first participant then has to adapt to the situation, developing their character bit by bit. As the improvisation happens, other participants may choose to develop their own characters and step into the scene to interact with the two participants already in the scene. The improvisation ends when all of the actors find a way to exit the scene.
Objective: Host a party and interact with the emotions of all of your guests!
Skills Developed:
Pretend to have a house party. Assign a participant to be the host, with a neutral emotion, while all other participants become guests who each have varying emotions. The first guest knocks or rings the doorbell (saying “knock-knock” or “ding-dong”) and enters in a highly charged emotional state. The host has to determine the emotion of their guest. As soon as the host picks up on the emotion, he or she “catches” it and interacts with the guest by acting out the same emotion. Then, another guest enters with a different emotion, and the host and first guest “catch” it. One by one, guests come to the house party. Things get chaotic as more guests enter and as each new guest causes a different emotion to permeate the party.
Once you have finished this challenge kit, use code ECK015 for 20% off the Drama & Theatre Patch!